Monday, 19 January 2015

The Hunted - Unity WIP #2 [COMPLETEE]

Just keep playing, just keep playing...

Good night of sleep, thinking about scripts and animation and code.. Code everywhere. And it's not even complex! Let's get back to it:

So, I had some issues with making the choice options work, so after fiddling with the script endlessly I asked Chris to pick his brains for an answer. It was so.. Simple.

EventSystem was missing! Added it in and all my options worked as planned out. So happy right now. Hell, yes.

--Forgot a bit before about the look of the Menu in Unity, so here ya go!--

Menu Scene (Screeenn..)
Pretty simple, and the first thing I managed to finish off. A small victory in making clickable objects within my menu that went on to the game, and showed some credits.. Gave me a bit of confidence if anything. So here's how it looks:

-picture.


The Narrative
Well, there's no specific character for the narrative. But the actual dialogue options is different from the ones for Characters and the Shadows.


You can also see here the amount of views I have in this one scene alone. That's to move the camera around. Just because it's 2D doesn't make it static guys!

The Script
Still linking up all the various sequences and playing it through for any flaws (at this point) but there's a fair bit going on here, as you can see. I wanted to break it up further which would have made it like 3 times as long.. That's a no go for my poor head. 


You can also see the Inspector panel to the right there. When I click an object within the scene, or my project folders I can change their properties and add various components for them within my game to make them behave differently and what not. Pretty complex when you look at it but I've only learned to use what I need to for this chapter anyway.. 

Call upon the final scene!
Note: The finished sequences are all in this one. Woo!

Calling upon the final scene: The Graveyard.

The final part of Chapter 1! The End of the Beginning. ~


Peek at: Game Over
Yes, I added it in. I know, what.



Peek at: To be Continued & Graveyard
Because it's chapter one.. It just needed this okay.



And after all that work, it's bloody done! YES!

I'll send it up to the Fungus guys for uploading, check it out. 


The Hunted - Unity WIP #1

Things got eventful!

So, patching this up in Unity and my head doesn't wrap around coding very well but I'm so chuffed with how its coming along. It's like a small child on Christmas day.

I was going to chop up each area into various scenes but I think having it all in one place makes it flow so much better. 




Slicing for Animation.
I had to create a spritesheet (thanks Finfin) then take it into unity to cut it up, then create a looping animation to show the firey-ember effect that continues as the game plays through. Grid slicing for the winn~


The Many Test Runs!
Running through the script so many times to see any changes, test out any alterations. It was time consuming but seeing it all finally come together was so worth it.


Animating Shadows
Unity's animating feature is pretty basic so being able to move the sprites is straight forward. I could have made spritesheets for every shadow character and moved each bit like a proper animated adventure but in the interest of time (A lot of home issues currently) I limited that as such. I still love the outcome!


Double the Testing!
Two monitors, twice the size. Easier testing and comparisons. Need I say anything more about this part? :B



Alright though, lets be serious. You can see the game preview on one screen then the script on the bottom right. The Scenes in the top left and the sequences being shown on the far right side. It just makes everything so much easier.

Off to bed and onwards tomorrow, the final touch ups.

Watch this Space~

Sunday, 18 January 2015

The Hunted - Paint Production WIP.

Stepping back a little here..

One or two Work in Progress screen shots to show how I've been going about the environments and the earlier stages of the coloured characters.

Technical Roughs.
Using lines to get the rough structure on a bright background to see how it looked perspective-wise. Technical drawing classes from A-Level Graphic Design, you have your use now!


Fills 'n' Textures
Magic wand, fill it with some block colours then add in the textures (courtesy of my 'friends in high places' on DeviantART, danke. <3)

Shading ontop of the texturing to give a more defined feeling to it and rid of any possible 'flat-ness'. 

Curse you 2D..


Base to Shades!
Using our dear Lilith's character sheet as an example. I'll compare the progress from body reference, lineart, block colour to the shading outcome below. This is simply to see what effect it has over all.




 With that, my next one will be screenies within Unity itself. Woo! Progress!

Watch this Space~

Saturday, 17 January 2015

The Hunted - Screen mode.. Things.

While in work this afternoon, I realised...

I haven't made transition screens for my game.. Damnit.

So,after arriving home and sitting behind my desk, chips in hand, I got to work. (With Mister Finfin on hand for some.. Expert Advice.)

I came up with these:

Menu Screen:




Loading Screen:




Game Over:




To be Continued:




I think we're done here.. Onwards to Unity!

Watch this Space~

Friday, 16 January 2015

The Hunted - Extra little Characters

A little Extra add on here..

I finished little portraits for the likes of my other 3 'non-main' characters. Well.. One of them is.

Joe - The Storage Beast

Thought to be a laid back, chilled guy, when in fact Joe is possessed by the many demons that invade the town. He chases after Lilith, being one to try and hunt her down possessively.

Isobelle - The Ghost

Isobelle is thought to be following Joe around when in fact Joe is one of the demons. Maybe Isobelle is trying to aid Lilith from another world? Who knows...


Summoner - The Nameless Mystery Woman

Little is known about this woman. Not even her name is revealed to us. She's found in the graveyard when Lilith arrives, and she takes her under into the 'Abyss'...



Now, it's piecing it all together! Man, this is gonna get interestingg~

Watch this Space~

The Hunted - Scripting, boom!

Talking about plans.. Here's the plan!

Without spoiling much (well a lot for those who want a peek), I finished the script that I'm going to pour into Fungus over the coming days. 

In contains the dialogue, the narrative and the options + where they lead in a colour and note coordinated format that.. Took a while to sync up properly. Ha!

Without further a-do. Here's the links from my Drop Box!



Update-Desu:
In the interest of time I won't be adding the Inventory system until a later date. The BETA of The Hunted Chapter 1 won't include the Inventory system, though you will continue to pick up the Bag from the store allowing it to be accessed. This was done so I can add it into later Chapters if I need to. c:


Watch this Space~

Thursday, 15 January 2015

The Hunted - Environment backgrounds #4 Againn.

Last one, promise.

Did a final piece, just a little Alley way. Feels like I can work with a little more now. :)

Alley (Before Embers):



Alley (With Embers):


Next one should be either script base, additional story portraits, or the item portraits.

Watch this Space~