So, patching this up in Unity and my head doesn't wrap around coding very well but I'm so chuffed with how its coming along. It's like a small child on Christmas day.
I was going to chop up each area into various scenes but I think having it all in one place makes it flow so much better.
I had to create a spritesheet (thanks Finfin) then take it into unity to cut it up, then create a looping animation to show the firey-ember effect that continues as the game plays through. Grid slicing for the winn~
The Many Test Runs!
Running through the script so many times to see any changes, test out any alterations. It was time consuming but seeing it all finally come together was so worth it.
Animating Shadows
Unity's animating feature is pretty basic so being able to move the sprites is straight forward. I could have made spritesheets for every shadow character and moved each bit like a proper animated adventure but in the interest of time (A lot of home issues currently) I limited that as such. I still love the outcome!
Double the Testing!
Two monitors, twice the size. Easier testing and comparisons. Need I say anything more about this part? :B
Alright though, lets be serious. You can see the game preview on one screen then the script on the bottom right. The Scenes in the top left and the sequences being shown on the far right side. It just makes everything so much easier.
Off to bed and onwards tomorrow, the final touch ups.
Watch this Space~




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